I graduated from INSA Rennes in computer science in 2016, and am now a PhD student in the Hybrid team, Inria, IRISA, Rennes, and supervised by Anatole Lécuyer, Valérie Gouranton, Mélanie Cogné M.D. and Marie Lange. My thesis focuses on the use of virtual reality to support the professional reintegration of people with cognitive disorders after breast cancer. I'm finishing my thesis in November 2024, and am looking for a post-doc to pursue an academic career.
When I'm not working on computers, I'm developing my many other passions and personal projects, such as art and cooking, as well as my involvement in associations.
Breast cancer survivors report cognitive impairment for up to 20 years after cancer remission. These cancer-related cognitive impairment are observed in 20-30% of patients, and have an impact on memory, attention and executive functions. For these people, returning to work becomes a difficult challenge. Vocational and cognitive rehabilitation is therefore an important issue for people with cognitive difficulties, and virtual reality (VR) has yet to demonstrate its benefits for such applications.
VR has been widely used in rehabilitation. VR allows total control over the virtual environment, which can be adapted to suit the needs and particularities of users. Furthermore, the immersion and ecological validity of occupational simulations are essential for vocational rehabilitation, as they improve engagement and transferability to real-life situations. In this thesis, we investigate the use of VR for vocational and cognitive rehabilitation of people with cancer-related cognitive impairment, and innovative approaches to integrate users' affective and cognitive state in VR.
Directors: Anatole Lécuyer, Valérie Gouranton
Supervisors: Mélanie Cogné, Marie Lange
Hummel, E., Cogné, M., Lange, M., Lécuyer, A., Joly, F. and Gouranton, V., 2023. IEEE Transactions on Neural Systems and Rehabilitation Engineering. DOI: 10.1109/TNSRE.2023.3324131
Merceur, M., Reilly, K.T., Bonan, I., Holé, J., Hummel, E., Cogné, M. and Jacquin-Courtois, S., 2024. Annals of Physical and Rehabilitation Medicine, 67(5), p.101832. DOI : 10.1016/j.rehab.2024.101832
Philippe, V., Hecquard, J., Hummel, E., Argelaguet, F., Macé, M.J.M., Gouranton, V., Pacchierotti, C., Lécuyer, A. and Saint-Aubert, J., 2024, June. Cool Me Down: Effects of Thermal Feedback on Cognitive Stress in Virtual Reality. In Eurohaptics 2024.1
Cheymol, A., Fouché, G., Gramoli, L., Hirao, Y., Hummel, E., Mavromatis, M., Moullec, Y., Argelaguet, F. and Nouviale, F., 2022, March. The rubber slider metaphor: Visualisation of temporal and geolocated data. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 904-905). IEEE. DOI : 10.1109/VRW55335.2022.00303
Hummel, E., Pacchierotti, C., Gouranton, V., Gaugne, R., Nicolas, T. and LĂ©cuyer, A., 2022, May. In International Conference on Human Haptic Sensing and Touch Enabled Computer Applications (pp. 189-197). Cham: Springer International Publishing. DOI : 10.1007/978-3-031-06249-0_22
Realised with Pierre-Antoine Cabaret, Antonin Gontier and Arnaud Roger
Part of the Image Processing course. The aim of the project is to extract and identify icons from the NicIcon database, which can then be used to train recognition algorithms.
Realised with Pierre-Antoine Cabaret, Nicolas Fouqué and Clara Gaouyer
Part of the IoT course, this project involves the retrieval of data using an M5Stack to measure air quality, temperature and humidity.
Data can then be sent to a server, or retrieved manually by logging on to the M5Stack. Once the data has been processed, it can be viewed on a web page web page offering various statistics.
Realised with Clara Gaouyer
Produced as part of the Object Oriented Programming course. This project is a board game on a browser, using the design patterns seen in class.
Realised with Nathan Balix, Pierre-Antoine Cabaret, Matthieu Darfay, Nicolas Fouqué, Clara Gaouyer, Florian Le Minoux and Zoé Levrel
TALIESIN is a software program for annotating thumbnails to create new learning bases for handwriting recognition. This project has a microservices architecture and is supervised by two Sopra Steria engineers. Carried out with 7 other students, I took part in the Pre-study, Specification and Planning phases.
Realised with Pierre-Antoine Cabaret
Produced as part of the Computer Graphics course. The objective was to create a short animation using the various concepts covered in the course, such as lighting, textures, animation and physics.
Realised with Matthieu Darfay, Nicolas Fouqué and Clara Gaouyer
Produced as part of the Artificial Intelligence course. Pac-Man's intelligence is designed to maximize his score while avoiding ghosts. We worked on 3 different algorithms including MiniMax and ExpectiMax.
Realised with Pierre-Antoine Cabaret, Matthieu Darfay and Zoé Levrel
Produced as part of the Automated Processing of Written and Spoken Language course. The aim was to build a small text search engine. a small text search engine. For each query, the system had to be able to provide a list of documents ranked by relevance to the query. ranked by relevance to the query.
Realised with Steeve Doppler, Julien Everhard, Guillaume Ferlin and Alexandre Le Guével
SlaTistiK is an application that retrieves statistics from slalom canoe-kayak races. It can be visualized using a number of graphs. This application was developed in collaboration with the PÎle Canoë-Kayak in Cesson-Sévigné, France, and is aimed at slalom coaches and trainers.
Here's an overview of some of the drawings and illustrations I've done in my spare time, both on my own and for various associations such as FOG and the INSA Rennes art club.